Monday, 12 November 2012

Week 16: Project Complete

And there we have it..

After four months of intense, hard work the semester is complete and with it the third year of an Industrial Design Degree.

Thanks to Marianella, Yasu, Leo and Carolyn for all the guidance throughout the semester.

Product

Scenario 

Interaction

Week 15: Preparing for Presentation


Throughout this week, all our research and designing had finished as well as the stress of three other subjects, and the key was getting down to business and finishing up this project. This involved producing two models, one interactive, showing the concept of our interaction, one purely and aesthetic form model. Through the combination of these two would hopefully demonstrate all facets of our completed design.

Also, things that coincide with the completion of this project included a final design report as well as explanatory videos of our interaction, concept and scenario.


Presentation First Draft:






















Interactive Model Production:





Glove Model Photos and Production:



Friday, 2 November 2012

Week 14: Design Project Progress


Understandably, this was a slow week in the development/finalising of our ideas and the production of our presentation efforts. Many team members had one; two or even 3 projects due within the week and Industrial Design certainly took the basic seat through the week.

Therefore, this week’s blog entry will be mostly focused on reconciling an understanding of interaction design thus far. This will be done by analysis of similar “glove” concepts out there in the world.


MORE GLOVES CONCEPT ANALYSISL

1. MP3 Gloves By Ryan Currier
The following concept is an MP3 Player Interactive Glove, which aims allow the user to play music on the go, through the glove to help enhance interaction.




If we run this concept through the teaching methods of this semester, the project succeeds in the product category. The design will well done and presented and is a sound design concept. However, the product fails in the interaction and scenario elements of the project (if we were to judge it against our criteria). The interaction element is not clear and a scenario is never defined

The goal of the concept was to satisfy a broad consumer market and through this gigantic market and ill-defined user group, the concept doesn't deliver. Overall, the concept fails to acknowledge any natural human behaviour and does not use these insights to make the product better.

In my opinion, this glove design cannot actually be called an "interaction" design project.



2. Digitalis Glove Concept:









Despite being very conceptual, I believe this design is a better example of interaction design when compared to the previous example. Firstly, the glove concept better understands and develops the human behaviour associated with wearing a glove / hand gestures.

However, what i think make this concept great is that all three elements of our interaction design process are covered. The Scenario, Interaction and Product are well stated and defined. Despite being very conceputal, I being this concept works.

3. Hands-On Concept – Communication Device for Autisitic Children.


The follow concept is a communication tool for children with autism. Out of the three concepts presented, I believe this is the best. It clearly defines three elements as I will explain further on.








The concept itself is brilliant, it takes on the behaviour and learning functions of autistic children, understands, acknowledges then applies them into a interactive product / concept.  The design shows in-depth knowledge of the scenario, product and interactive elements.



Early Concept Drawings of Our Glove: (Supplied by all team members)