Individual Bomb 1:
Concept Bomb One related to the idea of shopping and remembering cool or interesting products that you might see in store. The concept is a wristband which interacts with an RFID chip in product packaging. The device is to serve as a reminder when you go to a store and see something interesting yet cant buy it instantly. You can log what the product is, where it is, how much it is as well as check if its still in the store (i.e. has it been bought yet). Companies can also use the data, to see if people log in yet dont buy an item to help improve marketing activities and sales techniques. This concept hopes to take advantage of natural hand behaviours in the collection of data.
Individual Bomb 2:
Concept Bomb Two centred on the idea of constant communication between people. What I tried to do was design an interaction between two people which allowed the feeling of emotion across spaces. The device included a fairly futuristic idea. When one users presses a button which represents the sending of a "hug", the other feels warm heat run through a shirt to simulate the hug. Ridiculous, Stupid, but was trying to be something different.
Individual Bomb 3:
The Final Concept Bomb was a message delivery system for a hierarchical workspace. The phyiscal interaction involved a "manager" who could phycially "pick up" digital files from workers and the beginning of each morning. This design aimed to facilitate human interaction between workers for a healthier and happier workplace.
Groups Efforts:
As can be seen below, all other group members produced concepts. We used these to come up with our draft scenario, product and interaction.
Team Members Hard at Work...
Moving Forward and Where we are going:
At the end of the concept bomb session, the group decided on a combination of Phillip's and my own concepts. This combination will be based around the scenario and product of Phil, while my design will contribute to the interaction element.
We device will be an organisational tool, capable of showing a timeline/countdown time till the end or due date/time of a task, with the "news" being simply the transmission and reception of information. The device will alert the user at increasingly regular intervals during the task to help keep the user on track. The scenario will be a highly hierarchical office context. At this point, information will be presented through collections of LED lights.
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